![]() With Vanguard, Syndicate, Kir'ko, Assembly - I decimate (I haven't played Amazon yet) with tier I & 2 units with mods let alone the tier 3 units - like the Wraith Tank which simply wipes the board currently against the AI.īarons are specialist units, I don't know why people expect to mass them and expect to win against core/skirmisher/tank units. (I play the battles but put it on auto to equalize w/AI). I could have attacked that with a stack of 6 Vanguard Airjets (or whatever their called) let alone a stack of their tanks and probably wouldn't have lost 1. I just attacked a previously attacked Empire site (one of the +60) and it had 4 units left in it I attacked with 3 modded Aegis Tanks, 2 Modded Barons and one Excavator Tank - they destroyed me and lost 2 units. all of whom have Tier I & 2 units who can do range attacks (compared to 'ram' - which is crap across all the units) and area of effect attacks. Their cooldowns are garbage for minimal damage attacks - even modded.Ĭompared to the Vanguard, the Syndicate, the Kir'ko. ![]() Most units by mid game have Stagger Immunity with mods - which negates supposedly one of their benefits. ![]() ![]() Their early units are ok, but the Baron and Excavator are garbage. but i did also have a fellow promethian dvar pilot the Promethian tank as supportive unit that protected my squad of purifiers and with a single pheonix walker (not to mention that the dvar gains 20% more damage on purifiers and pheonix walkers), also the fact i was lucky enough to gets some very nice landmarks such as the promethian vault.I play SP on Hard/Impossible on Enormous Maps with a minimum of 6 other AI. tho i gotta say i played with 3 fellow promethians against 3 kir'ko xenoplague and i noticed just how much they just got burnt away so i guess the Promethian squads were developed as to control infections of xenopalgue or other hostile organic creatures. Ive done a run as a Dvar Promethian and i built my main character to be a melee beast who is inside a Pheonix walker, as all the pheonix walker's attacks are considered melee even the whole flame spewing attack which goes 4 hexes away from it, all the while being boosted by mods such as the automatron's self repair system, the fire back system, the plasma wepaon buff which changes all burning attacks to cause immolation and the thermal targeting system. ![]()
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